What this is
Traveller is the character we are building for a future Seleya world, where an agent will act through a body. Before an agent is given a body, each of its joints needs a range to move within, and every range needs checking by eye. This note is where we check them, in the open.
Using the study
- Choose one of 29 movements, grouped by hands, arms, upper body, legs and feet.
- Watch the whole character or the joint close up. Every movement plays on either side, and the seven leg and foot movements have a take of their own for each side.
- Bones and range shows the skeleton, the joint's full range as an arc, and where the joint is now: green within its range, amber near the edge, red at it. The position under the controls says the same in words.
- Drag to turn the view, scroll or pinch to zoom, and drag the timeline to hold a position.
Where it stands
20 of the 29 movements are settled. Nine are still being tuned: the hip's bend and rotation, the knee, the ankle, the foot's bank and the toes, the head's nod and tilt, and the collarbone's reach. The study marks each of them.
Changes
: first published, with 29 movements on both sides.